(The following is an ongoing series of tutorials for my offline builder tool, Prim.Blender. For the tutorial index, click here)

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Once the build’s done, it’s time to import your creation into Second Life!

Prim.Blender Hello World Import

Most of the work is completely automated, especially for sculpties.



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To begin, you must first obtain the latest build of Prim.Blender.Importer.

Unless you’re a geek with time to compile things by hand, you’ll want to pick up a copy from my store:

Prim.Blender.Importer Store Display

Buy a copy of the importer for L$1:

Prim.Blender.Importer Store Display: Purchase Screen

Find a good place to set it out and enter edit mode:

Prim.Blender.Importer: Edit Mode

Now alt-tab or mouse out of Second Life. Open your .prims file in a text editor.

If necessary, rename the file “.txt”, all you Windows users. :P

Prim.Blender Importing: Preparing Prims for Import

Don’t worry if the output appears slightly jumbled up; it’ll format just fine in Second Life.

Prim.Blender Importing: Copying Prim Contents

Up until version 0.5.4, Prim.Blender saves linebreaks as “\n”, or UNIX mode. This has been altered to DOS Mode “\r\n” in subsequent releases, making output format properly in Windows Notepad.

Both format in SL just fine, regardless.

Prim.Blender Importing: Pasting Prim Contents

Save the output you just copied to a notecard. Name it whatever you like.

Prim.Blender Importing: Saving the Notecard

If any sculpties are present, you’ll also need to bulk upload the sculpt maps.

Prim.Blender Importing: Bulk Upload

Be warned: this operation costs L$10 per upload. Unfortunately, there’s no avoiding this currently.

Prim.Blender Importing: Bulk Upload Complete

Now, shift-select all of the images you just uploaded and drag them from inventory to the importer:

Prim.Blender Importing: Adding Sculpt Maps for Import

And finally, drag and drop the notecard you saved to the importer.

If everything went as expected, you should see these messages, and when the process completes, “Done.”

Prim.Blender Importing: Tool Output

Be warned that if you see warnings about missing images, you probably skipped the image step above.

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If everything went as expected, congratulations! Your prims should now be imported:

Prim.Blender Hello World Import

Prim.Blender Sculpty Hello World Import

As a follow-up, you should set the correct permissions and creator information for your imported objects, or the importer itself.

You can do this by linking a prim you created as the last in the set, or altering your importer through this tutorial.

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Of course, if things didn’t go as expected, you can always poke me by email and ask me what went wrong

If things went well, be sure to tell me about it, too. I’m always interested in new builds. :)

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Care to head back to the tutorial index?

3 Responses to “Prim.Blender: Importing”

  1. fd spark says:
    Hey is there any way for this exporter to also work in Stand Alone Sims or Open life Grid too?
  2. gblake says:
    Yeah, as fd spark asks – does this import process work with Open Life too? I’m really keen to use Open Life if I can produce 3D models outside of the world (i.e. using Blender) and then import them.
  3. MrGomez says:
    OpenLife isn’t currently supported, since I don’t maintain an account there, and am in the process of lapsing support for Prim.Blender to other resident maintained tools.

    Should you discover that porting doesn’t require a lot of work or consider supporting such a project, be sure to let me know!