(The following is an ongoing series of tutorials for my offline builder tool, Prim.Blender. For the tutorial index, click here)
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Textures
From the previous tutorial, you should now have a decent grasp of how Prim.Blender functions.
This tutorial shall cover texturing. It’s not done yet (because texturing still requires a ton of testing), so please be patient.

The ideal workflow is to do texturing entirely within Blender and then “bake” the desired image for import into Second Life.
In practice, this must be done manually in Blender, due to the myriad texturing techniques available. Many of these are covered in Blender’s wonderful tutorials and documentation.
Once your textures are set up just the way you like them, you can save the scene as a .blend file, preserving all of this information for later retrieval.
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Sorry to disappoint, but the remainder of this article is currently a stub.
Have ideas for texturing support? Email them to me!
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Care to head back to the tutorial index?
—-
Textures
From the previous tutorial, you should now have a decent grasp of how Prim.Blender functions.
This tutorial shall cover texturing. It’s not done yet (because texturing still requires a ton of testing), so please be patient.

The ideal workflow is to do texturing entirely within Blender and then “bake” the desired image for import into Second Life.
In practice, this must be done manually in Blender, due to the myriad texturing techniques available. Many of these are covered in Blender’s wonderful tutorials and documentation.
Once your textures are set up just the way you like them, you can save the scene as a .blend file, preserving all of this information for later retrieval.
—-
Sorry to disappoint, but the remainder of this article is currently a stub.
Have ideas for texturing support? Email them to me!
—-
Care to head back to the tutorial index?
Entries (RSS)
October 5th, 2008 at 1:05 pm Hey, thanks for Prim.Blender,
I noticed in the dot prims file there is a section for textures but no matter what I try and do in blender I cant seem to get texturing to work. Am I missing something obvious, I can UV-unwrap them and bake textures but Im not sure what to do.
Would love to figure out how to do this.
January 9th, 2009 at 3:09 am Apologies for the chat delay. My underutilized blog has been around so long, I forgot to enable comment tracking!
Re, texturing: this is currently a stub, as I do not yet properly bake or support the right UV coordinates in Prim.Blender. It’s been on my todo list a while; no ETA for support, though.