(The following is an ongoing series of tutorials for my offline builder tool, Prim.Blender. For the tutorial index, click here)

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Setting Importer Permissions and Creator Tags


From the previous tutorial, you should have been able to import your creations from Prim.Blender.

Normally, this would be the natural end of these tutorials.

However, and perhaps irritatingly, there is a step that’s very commonly overlooked when importing objects: setting the correct permissions and creator tag for imported objects.

Prim.Blender.Importer: Box Contents

This is a critical step for creators that wish to receive credit for their work, and is very often overlooked when using resident building tools.

Using old revisions of the Prim Mirror as an example, I receive at least one comment every couple months attributing work that was not mine to me, because a resident used my tools and forgot to set themselves as creator.

Don’t make this mistake.



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The easiest way to set permissions on your object is to link a prim that you created as the last [selected] in the set, then set permissions as normal.

However, any prims created with the tool via Select Linked Parts will still be visible as “Creator: Jeffrey Gomez”.

Furthermore, you will need to do this every time you import, which can be quite an undertaking.

Fortunately, there are more permanent ways to set this.

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Here’s how to set up the tool to use your own custom permissions and correct creator tag.

Start with the image presented at the top of this post:

Prim.Blender.Importer: Box Contents

Select “Child Prim” as pictured, and drag this out into the world:

Prim.Blender.Importer: Child Prim

Copy the script within this object to your inventory.

Also note the permissions and name of the object:

Prim.Blender.Importer: Name and Permissions

Now create a new prim.

Be sure to name this “Child Prim”, exactly as the object you’re about to replace.

You may also set your own custom permissions in this same window.

Prim.Blender.Importer: New Prim

Now drag the script you copied from inventory to the new prim you created.

Prim.Blender.Importer: Scripting the new Child Prim

And once you’re done, delete the old Child Prim from the importer’s inventory and replace it with the one you just created.

Prim.Blender.Importer: Replacing the Child Prim

That’s it! Now be sure to save this new importer to your inventory.

Using it, you’ll properly receive credit for your work with permissions you specify. :)

(And, you’ll be saving me the work of telling countless people to do the same!)

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Care to head back to the tutorial index?

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