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	<title>Comments on: About Prim.Blender and the state of this blog</title>
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	<link>http://halfpastnull.com/index.php/2009/01/21/about-primblender-and-the-state-of-this-blog/</link>
	<description>&#62; Division by Zero. Singularity terminated.</description>
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		<title>By: Dangerously Moody</title>
		<link>http://halfpastnull.com/index.php/2009/01/21/about-primblender-and-the-state-of-this-blog/comment-page-1/#comment-26</link>
		<dc:creator>Dangerously Moody</dc:creator>
		<pubDate>Sat, 28 Feb 2009 15:47:04 +0000</pubDate>
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		<description>I can understand completely your decision to cease supporting PrimDotBlender due to your lack of time. I am very grateful that you have contributed so much of your time and talent in creating PrimDotBlender and enabling it to mature to the stage at which it&#039;s now at. In my experience, a very usable and flexible tool in the arsenal of the SL builder who for whatever reasons(be it cost or choice), has decided to follow the opensource route of content creation for the world of SecondLife.

That said, I do fervently hope that others continue to allow this project to thrive and develop further, as it would be such a shame to loose such a useful resource, primarily due to it becoming stale for the lack of updates and not keeping up with innovations in Secondlife building techniques and methods.

With the relatively recent developments of the OpenSimulator project (http://www.opensimulator.org), and the increasing interest in virtual worlds, I&#039;d suggest that the requirement for good off-line building tools, such as PrimDotBlender will increase and grow further in the future.

Anyway Tom, you certainly have my thanks for your great work on PrimDotBlender and I wish you continued success in your other projects. I will look forward to hearing about what you&#039;ve been up to in Secondlife with great interest in the future.</description>
		<content:encoded><![CDATA[I can understand completely your decision to cease supporting PrimDotBlender due to your lack of time. I am very grateful that you have contributed so much of your time and talent in creating PrimDotBlender and enabling it to mature to the stage at which it&#8217;s now at. In my experience, a very usable and flexible tool in the arsenal of the SL builder who for whatever reasons(be it cost or choice), has decided to follow the opensource route of content creation for the world of SecondLife.<br />
<br />
That said, I do fervently hope that others continue to allow this project to thrive and develop further, as it would be such a shame to loose such a useful resource, primarily due to it becoming stale for the lack of updates and not keeping up with innovations in Secondlife building techniques and methods.<br />
<br />
With the relatively recent developments of the OpenSimulator project (<a href="http://www.opensimulator.org" rel="nofollow">http://www.opensimulator.org</a>), and the increasing interest in virtual worlds, I&#8217;d suggest that the requirement for good off-line building tools, such as PrimDotBlender will increase and grow further in the future.<br />
<br />
Anyway Tom, you certainly have my thanks for your great work on PrimDotBlender and I wish you continued success in your other projects. I will look forward to hearing about what you&#8217;ve been up to in Secondlife with great interest in the future.]]></content:encoded>
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