It’s been several months since my last post. I’d like to take the time to detail my thoughts and offer insight on where I’m moving next.
Prim.Blender is effectively without a master at the time of this writing. Shack Dougall has done a terrific job over on LifeRain working on Prim Composer, and floating the idea of porting it to Blender. If you support continued offline development, his work is excellent, and worth pursuing.
As for my own development status, here’s a few tidbits I’m working on that I’d like to share.
—
After musing with job ops and my old career in antivirus, I’ve come to the conclusion that Second Life is actually a Good Thing (TM). That is to say, the emphasis now is necessarily more on the community than it is the technology backing it. This has interesting ramifications that I’ll discuss at length in future postings, modulo interest in how that all works.
As for myself, well…
First off, I’ve gone freelance. That means you can get a slice of my time for your own projects. If you’re looking for a good programmer or scripter, shoot me an IM (Jeffrey Gomez) or email (tom [-at-] halfpastnull [-dot-] com). I’d be glad to help, but I need to eat too.
Second, I’m currently working on a few odd avatar and scripting projects in Second Life. If you have insight into cool projects you’d like to see built, drop me a line and we’ll discuss how to make those a reality. More often than not, I have insight on how projects like those have been made in the past, and how to make them work today. I’m interested in ideas up to full sim jobs, if that’s what you have in mind.
Finally, on the repurposing of this blog: I’m shifting it over from just straight tutorials and evangelism to cool things I find in my travels of virtual worlds. That’s a pretty broad spectrum, going all the way from text adventures (!) to high technology and the so-called “metaverse” populated by apps like Second Life. I expect it all to be fun, and hope you folks share in my enjoyment.
Anyway, that’s it for now. Send me feedback! After all, it’s what keeps me writing and working with Second Life.
Prim.Blender is effectively without a master at the time of this writing. Shack Dougall has done a terrific job over on LifeRain working on Prim Composer, and floating the idea of porting it to Blender. If you support continued offline development, his work is excellent, and worth pursuing.
As for my own development status, here’s a few tidbits I’m working on that I’d like to share.
—
After musing with job ops and my old career in antivirus, I’ve come to the conclusion that Second Life is actually a Good Thing (TM). That is to say, the emphasis now is necessarily more on the community than it is the technology backing it. This has interesting ramifications that I’ll discuss at length in future postings, modulo interest in how that all works.
As for myself, well…
First off, I’ve gone freelance. That means you can get a slice of my time for your own projects. If you’re looking for a good programmer or scripter, shoot me an IM (Jeffrey Gomez) or email (tom [-at-] halfpastnull [-dot-] com). I’d be glad to help, but I need to eat too.
Second, I’m currently working on a few odd avatar and scripting projects in Second Life. If you have insight into cool projects you’d like to see built, drop me a line and we’ll discuss how to make those a reality. More often than not, I have insight on how projects like those have been made in the past, and how to make them work today. I’m interested in ideas up to full sim jobs, if that’s what you have in mind.
Finally, on the repurposing of this blog: I’m shifting it over from just straight tutorials and evangelism to cool things I find in my travels of virtual worlds. That’s a pretty broad spectrum, going all the way from text adventures (!) to high technology and the so-called “metaverse” populated by apps like Second Life. I expect it all to be fun, and hope you folks share in my enjoyment.
Anyway, that’s it for now. Send me feedback! After all, it’s what keeps me writing and working with Second Life.
Entries (RSS)