14
05
2009
On Interactive Fiction and the Narrative Quality of Second Life
Posted by: MrGomez in /dev/random, articles
Given my earlier promise to bring this up, I’d like to go off the rails for a bit to discuss a guilty pleasure. Over the last several months, I’ve developed a bad habit of playing interactive fiction. Don’t panic; this addiction is entirely benign, and shouldn’t impact our regularly-scheduled posts on Second Life.
(However, other factors have impacted this a bit. More hopefully in the coming months. – Ed)

(Image via Usonian’s Flickr stream)
It may come as a shock to readers here, but in an age of increasing emphasis on visuals and 3D graphics, I feel we still have much to learn from the acetic forebears of MUDs, MOOs, and others. As true to its roots as its ever been, the IF genre has much to offer to creators in Second Life.
But don’t just take my word for it. Keep reading.
(more…)
(However, other factors have impacted this a bit. More hopefully in the coming months. – Ed)

(Image via Usonian’s Flickr stream)
It may come as a shock to readers here, but in an age of increasing emphasis on visuals and 3D graphics, I feel we still have much to learn from the acetic forebears of MUDs, MOOs, and others. As true to its roots as its ever been, the IF genre has much to offer to creators in Second Life.
But don’t just take my word for it. Keep reading.
(more…)

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