Archive for May, 2009

Given my earlier promise to bring this up, I’d like to go off the rails for a bit to discuss a guilty pleasure. Over the last several months, I’ve developed a bad habit of playing interactive fiction. Don’t panic; this addiction is entirely benign, and shouldn’t impact our regularly-scheduled posts on Second Life.

(However, other factors have impacted this a bit. More hopefully in the coming months. – Ed)



(Image via Usonian’s Flickr stream)


It may come as a shock to readers here, but in an age of increasing emphasis on visuals and 3D graphics, I feel we still have much to learn from the acetic forebears of MUDs, MOOs, and others. As true to its roots as its ever been, the IF genre has much to offer to creators in Second Life.


But don’t just take my word for it. Keep reading.

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It’s been many months since the last public release of Prim.Blender. With the summer months rapidly approaching here in the States, interest has resurfaced in this project.


As original project founder and maintainer, I no longer actively develop Prim.Blender for personal reasons. However, for those who are curious, or otherwise interested, I wanted to share my ideas and tests over the past few years.



This should be considered the roadmap that never was: feature ideas, fixes, and tasks from my agenda, and those suggested to me by others.



The basic outline is as follows:

Feature Ideas
* Textures and Render Pipeline
* New Sculpty Sizes
* Primitive Animation Sequences
* Sculpty Animation Sequences
* Light Render Tests
* Texture Projections
* LSL and Link Impostering


Bug Fixes
* Refactored Mirror Support
* Fixes to Primitive Params
* Prim Torture
* Megaprims
* UI Cleanup
* Benchmarking and Expanded Use Cases
* Code Refactoring


Dev Tests and Errata
* More Thorough Regression Tests
* Menu Integration
* 3D Model Import and Export
* Documentation

For details, see below.

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