About
Hey, thanks for asking!
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My Work
Sunbelt Software:
- Due to the terms of my NDA, I cannot disclose my full work from Sunbelt.
- However, from July 2006 through my departure in May of 2009, I was heavily involved in the development and support of the Sunbelt CWSandbox, and development of Sunbelt VIPRE® and MX-Virtualization™.
Second Life:
- Prim.Blender (SourceForge link): My premier tool for Second Life.
Prim.Blender emulates Second Life’s “prims” and user interface, and allows users to create objects entirely offline, in the free 3D modelling tool Blender. This tool’s libraries have since been ported to most 3D modelling tools under the sun, including Maya® and 3ds Max®.
Now out of its support lifecycle, users are strongly urged to migrate to Shack Dougall’s Prim Composer or Domino Marama’s Primstar. - Prim.Blender.Importer: LSL Importer for Prim.Blender. Built copies are typically available in Second Life itself. Use my contact information below if you require a copy.
- Heightmapper: An implementation of my 3D Model Importer. Plots sim characteristics, including terrain and buildings.
- Primmies: Winner of the Second Life Game Dev Contest of 2005, this includes the full and complete source of the original game. Mono edit will receive a separate folder, should that be released.
- Prim Mirror: A cult classic, the prim mirror creates mirror image of prims and their params.
A copy of my current resume can be found here.
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Contact Information
Email: tom@halfpastnull.com
LinkedIn: Thomas Robinson

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