Archive for the articles Category

(The following is an ongoing series of tutorials for my offline builder tool, Prim.Blender. For the tutorial index, click here)

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Prerequisites:

We’ll begin by downloading a copy of Blender from their main page:

URL: blender.org

Begin by browsing to www.blender.org, as shown above. Go to the download page:

Blender Download Page

… and download the latest copy of Blender for your OS. If given the option, use the download with the latest version of Python.

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Prim.Blender is a tool for building Second Life™ works offline. While the tool is made to be as simple and user-friendly as possible, a bit of documentation can go a long way. :)

What you’ll find here are useful tutorials to cover the rough patches: installation, basic usage, importing, and advanced tricks that may otherwise be strange or obscure.

(Caution: Prim.Blender is no longer actively supported. If you would like to support this tool, or take over as project maintainer, please see my email below.)

Without further ado:

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Have ideas for a tutorial? Email me!

Send your idea, posting, or link, and I’ll post it here with full credit. :D
I’ve added a new Tutorial section in preparation of the Prim.Blender: How To Use It series, as well as a few sites from past and present.

Prim.Blender has also been updated to 0.5.4, with a *ton* of fixes for Windows users.

Full changelog:

- Added new params: Faces and multires (previously hardcoded)
- Added new GUI components for faces and multires values
- Added “Reset Mesh” to sculpt type options
- Fixed default Prim.Blender.blend file for a GUI bug with new objects
- Performed additional regression tests
- Added Windows XP to tested OSes
- Fixed a bug related to not having a full Python installation present
(we now warn the user and catch exceptions as necessary)
- Fixed a directory bug on Windows
- Reformated this text file back to DOS mode to be readable by Notepad.exe
- Updated .prims save output to DOS mode to be readable by Notepad.exe
- Fixed a bug where changing the mirror mode would nuke sculpty meshes without warning
- Changed default LOD back to 3

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Enjoy! :)
The importer for Prim.Blender has been posted to Sourceforge, as well as the source section of this site.

Built copies are available here:

http://slurl.com/secondlife/Great%20Pubnico/23/71/93/



Happy 4th of July! :)

(Even if it’s technically the 5th on the server’s clock)
I’ve released another copy of that wonderful, crazy building tool for Blender! With Sculpties! :D

It can be found on its SourceForge page:

https://sourceforge.net/projects/primdotblender/

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I’ve also posted its code to the Source section.

Yay!
I’ve posted a copy of the original (1.3b) release of the Prim mirror in the source section of this site.
I’ve added a bit of source code to the new source section of this site. Currently it holds LSL2 code for some of my older Second Life projects, plus a new one I might be discussing very soon. Enjoy!