Archive for the free as in beer Category

I’ve added a new Tutorial section in preparation of the Prim.Blender: How To Use It series, as well as a few sites from past and present.

Prim.Blender has also been updated to 0.5.4, with a *ton* of fixes for Windows users.

Full changelog:

- Added new params: Faces and multires (previously hardcoded)
- Added new GUI components for faces and multires values
- Added “Reset Mesh” to sculpt type options
- Fixed default Prim.Blender.blend file for a GUI bug with new objects
- Performed additional regression tests
- Added Windows XP to tested OSes
- Fixed a bug related to not having a full Python installation present
(we now warn the user and catch exceptions as necessary)
- Fixed a directory bug on Windows
- Reformated this text file back to DOS mode to be readable by Notepad.exe
- Updated .prims save output to DOS mode to be readable by Notepad.exe
- Fixed a bug where changing the mirror mode would nuke sculpty meshes without warning
- Changed default LOD back to 3

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Enjoy! :)
The importer for Prim.Blender has been posted to Sourceforge, as well as the source section of this site.

Built copies are available here:

http://slurl.com/secondlife/Great%20Pubnico/23/71/93/



Happy 4th of July! :)

(Even if it’s technically the 5th on the server’s clock)
I’ve released another copy of that wonderful, crazy building tool for Blender! With Sculpties! :D

It can be found on its SourceForge page:

https://sourceforge.net/projects/primdotblender/

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I’ve also posted its code to the Source section.

Yay!
I’ve posted a copy of the original (1.3b) release of the Prim mirror in the source section of this site.
I’ve added a bit of source code to the new source section of this site. Currently it holds LSL2 code for some of my older Second Life projects, plus a new one I might be discussing very soon. Enjoy!