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	<title>Half Past Null &#187; free as in beer</title>
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	<link>http://halfpastnull.com</link>
	<description>&#62; Division by Zero. Singularity terminated.</description>
	<lastBuildDate>Fri, 20 Nov 2009 05:56:08 +0000</lastBuildDate>
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		<title>New Tutorial Section, Prim.Blender</title>
		<link>http://halfpastnull.com/index.php/2008/07/12/new-tutorial-section-and-primblender-version/</link>
		<comments>http://halfpastnull.com/index.php/2008/07/12/new-tutorial-section-and-primblender-version/#comments</comments>
		<pubDate>Sat, 12 Jul 2008 05:17:16 +0000</pubDate>
		<dc:creator>MrGomez</dc:creator>
				<category><![CDATA[/dev/null]]></category>
		<category><![CDATA[/dev/zero]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[free as in beer]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://halfpastnull.com/?p=19</guid>
		<description><![CDATA[I&#8217;ve added a new Tutorial section in preparation of the Prim.Blender: How To Use It series, as well as a few sites from past and present.

Prim.Blender has also been updated to 0.5.4, with a *ton* of fixes for Windows users.

Full changelog:

- Added new params: Faces and multires (previously hardcoded)
- Added new GUI components for faces [...]]]></description>
			<content:encoded><![CDATA[I&#8217;ve added a new Tutorial section in preparation of the <strong>Prim.Blender: How To Use It</strong> series, as well as a few sites from past and present.<br />
<br />
Prim.Blender has also been updated to 0.5.4, with a *ton* of fixes for Windows users.<br />
<br />
Full changelog:<br />
<br />
- Added new params: Faces and multires (previously hardcoded)<br />
- Added new GUI components for faces and multires values<br />
- Added &#8220;Reset Mesh&#8221; to sculpt type options<br />
- Fixed default Prim.Blender.blend file for a GUI bug with new objects<br />
- Performed additional regression tests<br />
- Added Windows XP to tested OSes<br />
- Fixed a bug related to not having a full Python installation present<br />
(we now warn the user and catch exceptions as necessary)<br />
- Fixed a directory bug on Windows<br />
- Reformated this text file back to DOS mode to be readable by Notepad.exe<br />
- Updated .prims save output to DOS mode to be readable by Notepad.exe<br />
- Fixed a bug where changing the mirror mode would nuke sculpty meshes without warning<br />
- Changed default LOD back to 3<br />
<br />
&#8212;&#8211;<br />
<br />
Enjoy! <img src='http://halfpastnull.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> ]]></content:encoded>
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		</item>
		<item>
		<title>Prim.Blender.Importer posted</title>
		<link>http://halfpastnull.com/index.php/2008/07/05/primblenderimporter-posted/</link>
		<comments>http://halfpastnull.com/index.php/2008/07/05/primblenderimporter-posted/#comments</comments>
		<pubDate>Sat, 05 Jul 2008 04:01:31 +0000</pubDate>
		<dc:creator>MrGomez</dc:creator>
				<category><![CDATA[/dev/null]]></category>
		<category><![CDATA[/dev/zero]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[free as in beer]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[scupties]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[sculpties]]></category>

		<guid isPermaLink="false">http://halfpastnull.com/?p=16</guid>
		<description><![CDATA[The importer for Prim.Blender has been posted to Sourceforge, as well as the source section of this site.

Built copies are available here:

http://slurl.com/secondlife/Great%20Pubnico/23/71/93/

&#8212;

Happy 4th of July!  

(Even if it&#8217;s technically the 5th on the server&#8217;s clock)]]></description>
			<content:encoded><![CDATA[The importer for Prim.Blender has been posted to Sourceforge, as well as the source section of this site.<br />
<br />
Built copies are available here:<br />
<br />
<a title="SLURL: Great Pubnico, 23, 71, 93" href="http://slurl.com/secondlife/Great%20Pubnico/23/71/93/" target="_blank">http://slurl.com/secondlife/Great%20Pubnico/23/71/93/</a><br />
<br />
&#8212;<br />
<br />
Happy 4th of July! <img src='http://halfpastnull.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br />
<br />
(Even if it&#8217;s technically the 5th on the server&#8217;s clock)]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prim.Blender 0.5.0 Release!</title>
		<link>http://halfpastnull.com/index.php/2008/06/30/primblender-050-release/</link>
		<comments>http://halfpastnull.com/index.php/2008/06/30/primblender-050-release/#comments</comments>
		<pubDate>Mon, 30 Jun 2008 10:30:37 +0000</pubDate>
		<dc:creator>MrGomez</dc:creator>
				<category><![CDATA[/dev/null]]></category>
		<category><![CDATA[/dev/zero]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[free as in beer]]></category>
		<category><![CDATA[releases]]></category>
		<category><![CDATA[scupties]]></category>
		<category><![CDATA[second life]]></category>
		<category><![CDATA[sculpties]]></category>

		<guid isPermaLink="false">http://halfpastnull.com/?p=15</guid>
		<description><![CDATA[I&#8217;ve released another copy of that wonderful, crazy building tool for Blender! With Sculpties!  

It can be found on its SourceForge page:

https://sourceforge.net/projects/primdotblender/

&#8212;&#8211;

I&#8217;ve also posted its code to the Source section.

Yay!]]></description>
			<content:encoded><![CDATA[I&#8217;ve released another copy of that wonderful, crazy building tool for Blender! With Sculpties! <img src='http://halfpastnull.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> <br />
<br />
It can be found on its SourceForge page:<br />
<br />
<a title="SourceForge: Prim.Blender" href="https://sourceforge.net/projects/primdotblender/" target="_blank">https://sourceforge.net/projects/primdotblender/</a><br />
<br />
&#8212;&#8211;<br />
<br />
I&#8217;ve also posted its code to the Source section.<br />
<br />
Yay!]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Prim Mirror Code Posted</title>
		<link>http://halfpastnull.com/index.php/2008/06/18/prim-mirror-code-posted/</link>
		<comments>http://halfpastnull.com/index.php/2008/06/18/prim-mirror-code-posted/#comments</comments>
		<pubDate>Wed, 18 Jun 2008 01:02:22 +0000</pubDate>
		<dc:creator>MrGomez</dc:creator>
				<category><![CDATA[/dev/null]]></category>
		<category><![CDATA[/dev/zero]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[free as in beer]]></category>

		<guid isPermaLink="false">http://halfpastnull.com/?p=12</guid>
		<description><![CDATA[I&#8217;ve posted a copy of the original (1.3b) release of the Prim mirror in the source section of this site.]]></description>
			<content:encoded><![CDATA[I&#8217;ve posted a copy of the original (1.3b) release of the Prim mirror in the <a title="Browse source code" href="?page_id=8" target="_blank">source section</a> of this site.]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Source Postin&#8217;</title>
		<link>http://halfpastnull.com/index.php/2008/06/01/source-postin/</link>
		<comments>http://halfpastnull.com/index.php/2008/06/01/source-postin/#comments</comments>
		<pubDate>Sun, 01 Jun 2008 16:01:49 +0000</pubDate>
		<dc:creator>MrGomez</dc:creator>
				<category><![CDATA[/dev/null]]></category>
		<category><![CDATA[/dev/zero]]></category>
		<category><![CDATA[articles]]></category>
		<category><![CDATA[free as in beer]]></category>
		<category><![CDATA[second life]]></category>

		<guid isPermaLink="false">http://halfpastnull.com/?p=7</guid>
		<description><![CDATA[I&#8217;ve added a bit of source code to the new source section of this site. Currently it holds LSL2 code for some of my older Second Life projects, plus a new one I might be discussing very soon. Enjoy!]]></description>
			<content:encoded><![CDATA[I&#8217;ve added a bit of source code to the new <a title="Browse source code" href="source" target="_blank">source section</a> of this site. Currently it holds LSL2 code for some of my older Second Life projects, plus a new one I might be discussing very soon. Enjoy!]]></content:encoded>
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		<slash:comments>0</slash:comments>
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