15
07
2008
Prim.Blender: Sculpties
Posted by: MrGomez in articles, prim.blender, scupties, second life, tutorials
(The following is an ongoing series of tutorials for my offline builder tool, Prim.Blender. For the tutorial index, click here)
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Sculpty editing is more than a little weird.
A sculpty, or sculpted prim, is the brainchild of Qarl Linden, though the practice he uses has been suggested before.
Think of sculpties as elaborate origami; you’re given a surface with 32×32 faces to fold into any shape you please. These “folds” are then saved as an image file, where each color’s RGB data represents a direction: red for X, green for Y, and blue for Z.

If I just lost you, don’t worry: making them is easy with the right tools.
Such as, say, this one!
(more…)
—-
Sculpty editing is more than a little weird.
A sculpty, or sculpted prim, is the brainchild of Qarl Linden, though the practice he uses has been suggested before.
Think of sculpties as elaborate origami; you’re given a surface with 32×32 faces to fold into any shape you please. These “folds” are then saved as an image file, where each color’s RGB data represents a direction: red for X, green for Y, and blue for Z.

If I just lost you, don’t worry: making them is easy with the right tools.
Such as, say, this one!
(more…)

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