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	<title>Comments for Half Past Null</title>
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	<link>http://halfpastnull.com</link>
	<description>&#62; Division by Zero. Singularity terminated.</description>
	<lastBuildDate>Sat, 02 May 2009 03:51:34 +0000</lastBuildDate>
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		<title>Comment on Prim.Blender: Installation by MrGomez</title>
		<link>http://halfpastnull.com/index.php/2008/07/14/primblender-installation/comment-page-1/#comment-30</link>
		<dc:creator>MrGomez</dc:creator>
		<pubDate>Sat, 02 May 2009 03:51:34 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=21#comment-30</guid>
		<description>Running Python scripts automatically from a file is a new Blender feature. You should be able to save while the script is running, and have it come back up the next time you load up. At least, that seemed to work in my tests. :)

Sorry for the slow reply speed. Turns out my email support was butchered for comments here. I just fixed it.</description>
		<content:encoded><![CDATA[Running Python scripts automatically from a file is a new Blender feature. You should be able to save while the script is running, and have it come back up the next time you load up. At least, that seemed to work in my tests. <img src='http://halfpastnull.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> <br />
<br />
Sorry for the slow reply speed. Turns out my email support was butchered for comments here. I just fixed it.]]></content:encoded>
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		<title>Comment on Prim.Blender: Installation by Diann Meriadoc</title>
		<link>http://halfpastnull.com/index.php/2008/07/14/primblender-installation/comment-page-1/#comment-28</link>
		<dc:creator>Diann Meriadoc</dc:creator>
		<pubDate>Tue, 21 Apr 2009 13:53:42 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=21#comment-28</guid>
		<description>Installation went smoothly. No hickups at all. Have a question though. Do I have to run the prim.blender.blend script everytime I open Blender? I will most likely know the answer in just a moment or two. But thought someone else might have the same question. If the script must be run at each startup of Blender is there a way to make this automatic? This has been great. Thanks so much.</description>
		<content:encoded><![CDATA[Installation went smoothly. No hickups at all. Have a question though. Do I have to run the prim.blender.blend script everytime I open Blender? I will most likely know the answer in just a moment or two. But thought someone else might have the same question. If the script must be run at each startup of Blender is there a way to make this automatic? This has been great. Thanks so much.]]></content:encoded>
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		<title>Comment on About Prim.Blender and the state of this blog by Dangerously Moody</title>
		<link>http://halfpastnull.com/index.php/2009/01/21/about-primblender-and-the-state-of-this-blog/comment-page-1/#comment-26</link>
		<dc:creator>Dangerously Moody</dc:creator>
		<pubDate>Sat, 28 Feb 2009 15:47:04 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=130#comment-26</guid>
		<description>I can understand completely your decision to cease supporting PrimDotBlender due to your lack of time. I am very grateful that you have contributed so much of your time and talent in creating PrimDotBlender and enabling it to mature to the stage at which it&#039;s now at. In my experience, a very usable and flexible tool in the arsenal of the SL builder who for whatever reasons(be it cost or choice), has decided to follow the opensource route of content creation for the world of SecondLife.

That said, I do fervently hope that others continue to allow this project to thrive and develop further, as it would be such a shame to loose such a useful resource, primarily due to it becoming stale for the lack of updates and not keeping up with innovations in Secondlife building techniques and methods.

With the relatively recent developments of the OpenSimulator project (http://www.opensimulator.org), and the increasing interest in virtual worlds, I&#039;d suggest that the requirement for good off-line building tools, such as PrimDotBlender will increase and grow further in the future.

Anyway Tom, you certainly have my thanks for your great work on PrimDotBlender and I wish you continued success in your other projects. I will look forward to hearing about what you&#039;ve been up to in Secondlife with great interest in the future.</description>
		<content:encoded><![CDATA[I can understand completely your decision to cease supporting PrimDotBlender due to your lack of time. I am very grateful that you have contributed so much of your time and talent in creating PrimDotBlender and enabling it to mature to the stage at which it&#8217;s now at. In my experience, a very usable and flexible tool in the arsenal of the SL builder who for whatever reasons(be it cost or choice), has decided to follow the opensource route of content creation for the world of SecondLife.<br />
<br />
That said, I do fervently hope that others continue to allow this project to thrive and develop further, as it would be such a shame to loose such a useful resource, primarily due to it becoming stale for the lack of updates and not keeping up with innovations in Secondlife building techniques and methods.<br />
<br />
With the relatively recent developments of the OpenSimulator project (<a href="http://www.opensimulator.org" rel="nofollow">http://www.opensimulator.org</a>), and the increasing interest in virtual worlds, I&#8217;d suggest that the requirement for good off-line building tools, such as PrimDotBlender will increase and grow further in the future.<br />
<br />
Anyway Tom, you certainly have my thanks for your great work on PrimDotBlender and I wish you continued success in your other projects. I will look forward to hearing about what you&#8217;ve been up to in Secondlife with great interest in the future.]]></content:encoded>
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		<title>Comment on Prim.Blender: Importing by MrGomez</title>
		<link>http://halfpastnull.com/index.php/2008/07/15/primblender-importing/comment-page-1/#comment-22</link>
		<dc:creator>MrGomez</dc:creator>
		<pubDate>Fri, 09 Jan 2009 03:12:02 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=27#comment-22</guid>
		<description>OpenLife isn&#039;t currently supported, since I don&#039;t maintain an account there, and am in the process of lapsing support for Prim.Blender to other resident maintained tools.

Should you discover that porting doesn&#039;t require a lot of work or consider supporting such a project, be sure to let me know!</description>
		<content:encoded><![CDATA[OpenLife isn&#8217;t currently supported, since I don&#8217;t maintain an account there, and am in the process of lapsing support for Prim.Blender to other resident maintained tools.<br />
<br />
Should you discover that porting doesn&#8217;t require a lot of work or consider supporting such a project, be sure to let me know!]]></content:encoded>
	</item>
	<item>
		<title>Comment on Prim.Blender: Installation by MrGomez</title>
		<link>http://halfpastnull.com/index.php/2008/07/14/primblender-installation/comment-page-1/#comment-21</link>
		<dc:creator>MrGomez</dc:creator>
		<pubDate>Fri, 09 Jan 2009 03:10:17 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=21#comment-21</guid>
		<description>Wow. Comments! 

Guess I can enable comment tracking now, huh? :D</description>
		<content:encoded><![CDATA[Wow. Comments! <br />
<br />
Guess I can enable comment tracking now, huh? <img src='http://halfpastnull.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> ]]></content:encoded>
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		<title>Comment on Prim.Blender: Textures by MrGomez</title>
		<link>http://halfpastnull.com/index.php/2008/07/18/primblender-textures/comment-page-1/#comment-20</link>
		<dc:creator>MrGomez</dc:creator>
		<pubDate>Fri, 09 Jan 2009 03:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=55#comment-20</guid>
		<description>Apologies for the chat delay. My underutilized blog has been around so long, I forgot to enable comment tracking!

Re, texturing: this is currently a stub, as I do not yet properly bake or support the right UV coordinates in Prim.Blender. It&#039;s been on my todo list a while; no ETA for support, though. :&#124;</description>
		<content:encoded><![CDATA[Apologies for the chat delay. My underutilized blog has been around so long, I forgot to enable comment tracking!<br />
<br />
Re, texturing: this is currently a stub, as I do not yet properly bake or support the right UV coordinates in Prim.Blender. It&#8217;s been on my todo list a while; no ETA for support, though. <img src='http://halfpastnull.com/wp-includes/images/smilies/icon_neutral.gif' alt=':|' class='wp-smiley' /> ]]></content:encoded>
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		<title>Comment on Prim.Blender: Installation by Tweed Woodget</title>
		<link>http://halfpastnull.com/index.php/2008/07/14/primblender-installation/comment-page-1/#comment-19</link>
		<dc:creator>Tweed Woodget</dc:creator>
		<pubDate>Tue, 09 Dec 2008 05:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=21#comment-19</guid>
		<description>Thank you so much! I can&#039;t wait to play with it!!!</description>
		<content:encoded><![CDATA[Thank you so much! I can&#8217;t wait to play with it!!!]]></content:encoded>
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		<title>Comment on Prim.Blender: Importing by gblake</title>
		<link>http://halfpastnull.com/index.php/2008/07/15/primblender-importing/comment-page-1/#comment-18</link>
		<dc:creator>gblake</dc:creator>
		<pubDate>Mon, 08 Dec 2008 19:49:12 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=27#comment-18</guid>
		<description>Yeah, as fd spark asks - does this import process work with Open Life too? I&#039;m really keen to use Open Life if I can produce 3D models outside of the world (i.e. using Blender) and then import them.</description>
		<content:encoded><![CDATA[Yeah, as fd spark asks &#8211; does this import process work with Open Life too? I&#8217;m really keen to use Open Life if I can produce 3D models outside of the world (i.e. using Blender) and then import them.]]></content:encoded>
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	<item>
		<title>Comment on Prim.Blender: Installation by Innula Zenovka</title>
		<link>http://halfpastnull.com/index.php/2008/07/14/primblender-installation/comment-page-1/#comment-17</link>
		<dc:creator>Innula Zenovka</dc:creator>
		<pubDate>Sun, 07 Dec 2008 22:48:12 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=21#comment-17</guid>
		<description>Forget it..I had not rtfm .. had I so done, i would have known to &quot; open the included .blend file in Blender.&quot;</description>
		<content:encoded><![CDATA[Forget it..I had not rtfm .. had I so done, i would have known to &#8221; open the included .blend file in Blender.&#8221;]]></content:encoded>
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		<title>Comment on Prim.Blender: Installation by Innula Zenovka</title>
		<link>http://halfpastnull.com/index.php/2008/07/14/primblender-installation/comment-page-1/#comment-16</link>
		<dc:creator>Innula Zenovka</dc:creator>
		<pubDate>Sun, 07 Dec 2008 22:39:51 +0000</pubDate>
		<guid isPermaLink="false">http://halfpastnull.com/?p=21#comment-16</guid>
		<description>Hmmm.. fallen at the first hurdle.   I&#039;m trying to install Prim.Blender on OpenSuse 11.0 and getting the following error message when i try to run the programme:   KDEInit could not launch &#039;pycelstrap&#039;.:Could not find &#039;pycelstrap&#039; 

Any suggestions as to how to rectify this?</description>
		<content:encoded><![CDATA[Hmmm.. fallen at the first hurdle.   I&#8217;m trying to install Prim.Blender on OpenSuse 11.0 and getting the following error message when i try to run the programme:   KDEInit could not launch &#8216;pycelstrap&#8217;.:Could not find &#8216;pycelstrap&#8217; <br />
<br />
Any suggestions as to how to rectify this?]]></content:encoded>
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